Weapons

Weapons
Light Melee
Club: +1 damage, Crit 3
Dagger: +1 damage, Crit 3
Handaxe: +2 damage, Crit 3
Light Hammer: +2 damage, Crit 3
Sickle: +1 damage, Crit 3
Cestus: Brawling, Disorient | +1 damage, Crit 4
Shortsword: Pierce| +2 damage, Crit 3
Scimitar: Sunder | +2 damage, Crit 3

Medium Melee
Longsword: Sunder | 3 damage, Crit 3
War Pick: Pierce | +3 damage, Crit 3
Warhammer: Disorient | +3 damage, Crit 3
Whip: Reach|
1 damage, Crit 4
Trident
Rapier: Defensive, Pierce| 3 damage, Crit 2
Morning Star: Disorient
Flail: Disorient,
Battleaxe
Spear: Versatile (
3), Pierce|+2 damage, Crit
Mace

Heavy Melee
Quarterstaff: 2-hands, Defensive, Disorient
Greatclub: 2-hand, Disorient
Pike: 2-hand, Reach, Pierce
Maul: 2-hand, Cumbersome, Knockdown, Disorient| 4 damage, Crit 3
Lance: Pierce, Reach
Halberd: 2-hand, Reach, Vicious
Greatsword: 2-handed, Sunder, Cumbersome|
4 damage, Crit 3
Greataxe: 2-handed, Vicous, Cumbersome| +4 damage, Crit 3

Ranged Projectile
Hand Crossbow
Light Crossbow
Shortbow
Heavy Crossbow
Longbow
Blowgun

Ranged Thrown
Javelin
Dagger
Handaxe
Dart
Light Hammer
Spear
Trident
Net

Weapons

Star Wars Fantasy Conversion Parslip Parslip